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2D SHADER DEVELOPMENT
FOUNDATIONS

Make your games unique in a world full of lookalikes by leveraging the power of shaders.

Foundations is the first in a series of 4 books and will provide you with the basic understanding of what a shader is, why we need them, how colors are represented, how to display a texture on screen, and how to mix colors using blending modes. Learn more about the book here

Books in the series

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